Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Friday, July 29, 2011

Aqueducts yey!

Finally finished up this project. Many thanks to Hieu for modeling it for me and attempting to make sense of my own ramblings when I couldn't and Rob Showalter for giving amazingly turbo helpful critiques. haha



Demo reel has been updated again and website will be undergoing a new layout change pretty soon.

Off to SIGGRAPH 2011 in a week~~ :D

Wednesday, June 22, 2011

schtuff

I'm not dead I swear. Here's more work in progress:


This sample only has basic colormaps, wip normal maps and no lighting yet. There will be colored lights in there soon! XD

This was inspired by a scene from this odd epic-classical dream I had. The turbomazing Hieu Nguyen agreed to model my idea for me (cause he's an amazing modeler!) and now I'm working on the textures, lighting and post. :) Linear workflow ftw~ More to come soon!

Sunday, April 26, 2009

Cemetery

For this project, we had to texture a tombstone, light and texture a cemetery in 2 different times of day. I chose dusk/sunset and early midday (like 10am-12pm ish) The saturation of the lighting keeps changing on every screen.... -___-;;;



Stills:











Models were provided for us by Ringling. I lit it in Maya, created the textures in PSCS3, rendered through Renderman and composited in Shake. I love Shake. XDD

Student government has kept me busy for the weekend, so I'm a bit behind schedule for Finals Week. X____x;;; GAH. You're looking at next year's executive board Treasurer. Hahaha..... oh dear.... .__.;;;